Here's an idea I had for a rule variant in D&D:
Instead of weapons being enchantable, the weapons enchant themselves as they slaughter consecutively more creatures. For every creature a weapon kills, add that creature's character level to a stat called "LOCK" - Level of Creature Killed. Simple, eh? The weapon must be the one inflicting the final damage that claims the life of the creature.
When a weapon reaches 100 LOCK (should happen between 7th and 8th level), and again every 100 LOCK after that, it receives a small enhancement bonus.
1st LOCK: +1 damage of type (ie, +1 fire, +1 ice, +1 sonic, +1 piercing, or +1 slashing), or +1 attack.
2nd LOCK: +2 damage of type or +2 attack.
3rd LOCK: +3 damage of type, +3 attack, or etherealness (stacks with 1st 2 LOCKS).
4th LOCK: +4 dmg or atk, or cast 1st - 3rd level wizard or cleric spell once per day.
and so forth
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Friday, April 21, 2006
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